If you're looking for "lighter" gaming-related entertainment, try /r/gaming! Please look over our rules and FAQ before posting. The game’s rhetoric that influenced Ethan Carter’s thinking./r/Games is for informative and interesting gaming content and discussions. ❖ Characters’ dialogs, as well as Prospero’s internal dialogs, also reveal Numerous notes, magazines, and objects strewn around theĮnvironment that reveal the game’s rhetoric on issues such as the ❖ Throughout the storyworld of The Vanishing of Ethan Carter, there are Rhetoric of Memory Fragments and Character ⧞ Puzzle Mechanics: Reading Notes Activate Dialog. ⧞ Puzzle Mechanics: Point-and-Click Light Puzzle ⧞ Puzzle Mechanics: Sync Words To Location ⧞ Puzzle Mechanics: Sense Trap, Reveal Rift ➢ Sync elements to the right location to activate a puzzle. ➢ Insert objects in the correct slots of a puzzle. ➢ Point-and-click on puzzle pieces in chronological order. Each game scene offers various types of puzzles with different ❖ There are 10 main narrative scenes (levels) in The Vanishing of EthanĬarter. ❖ First, we will need to analyze the game narrative and mechanics forĭesign of Narrative Puzzles and Mechanics View of God to analyze the ethics of detective Paul Prospero’s actions ❖ In latter half of this presentation, I will apply Baruch Spinoza’s monist Influenced the ideological development of the 18th century Rationalist philosophy (proposing a monist view of God) that Philosophy, Dutch philosopher Baruch Spinoza (1632-1677) created a ❖ Known as one of the greatest rationalist in 17th century western Scenes, people, and objects disappear or reappear. ❖ The gameplay experience shows the strangeness of reality by making Memory, Memory and Identity, Memory and Truth, MultipleĬonsciousness, Subjectivity and Reality, Multiplicity of Truth. Trauma, Confronting the Truth, Unreliable Narrator, Fragmented The game situations and themes, which include murders and deaths,Īre more appropriate for a mature audience. ❖ The Vanishing of Ethan Carter is a horror adventure game, so some of ❖ Layer 4 - Mental Modeling (Danger, Goal-Focused Mystery, Social ❖ Layer 3 - Narrative Background (Story Fragments, Complementary
❖ Layer 2 - Narrative Goal (Mystery, Uncomfortable Environment,
❖ Layer 1 - Gameplay (Coherency, Streamlining, A Sense of Thomas Grip (of Frictional Games) to create the narrative of TVEC: The Astronauts team applied the “4 Layer Narrative Design Approach” by ❖ Playing as Prospero, the player is led by the voice of Prospero who isĪcting as the player’s avatar and as the narrator of the game. Paranormal activities that reveal abuse, murders and deaths that ❖ Prospero decides to visit Red Creek Valley, but discovers unsettling Investigator who receives a fan letter from a 12 year boy named Ethan ❖ The game story revolves around Paul Prospero, a paranormal ❖ TVEC is set in the fictional town of Red Creek Valley, Wisconsin. Technology to create realistic environments. ❖ One of the game’s innovations is the use of photogrammetry Won the “Best Game Innovation Award” at the 2015 British Academy Gameplay, and environmental design, The Vanishing of Ethan Carter ❖ Famous for its innovative storytelling techniques, harmonious ❖ Released on MS Windows, Playstation 4, and Xbox One. ❖ The Vanishing of Ethan Carter (2014, 2015) is a first person horrorĪdventure game developed and published by The Astronauts. The live webcast video was recorded and made available on Youtube, as well as This presentation was featured at the International Society for Technology inĮducation (ISTE) Games and Simulations Network live webcast on Apr.
Please feel free to watch the video while exploring the presentation.Įthics and Games Series: The Vanishing of Ethan Carter by Sherry Jones (Apr. The live webcast video was recorded and made available on Youtube, as well as made available in this presentation. This presentation was featured at the International Society for Technology in Education (ISTE) Games and Simulations Network live webcast on April 29, 2018. Reality, Child Abuse, Trauma, Confronting the Truth, Unreliable Narrator, Fragmented Memory, Memory and Identity, Memory and Truth, Multiple Consciousness, Subjectivity and Reality, Multiplicity of Truth. The presentation explores the rhetoric and the ethics of The Vanishing of Ethan Carter using the following theories: Baruch Spinoza's monism.Īdditional themes explored are: Conformity vs. About This Presentation: This is a philosophy and game studies presentation featuring the game, The Vanishing of Ethan Carter (2014, 2015), a first person horror adventure game developed and published by The Astronauts.